RGBD
Version 3 (Vincent Rabaud, 2012-05-25 10:48 pm)
1 | 1 | h1. RGBD (Color data with depth processing) |
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3 | 2 | Vincent Rabaud | *_This page discusses what utilities OpenCV should have for handling dense depth data_* |
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5 | 1 | _____________________________________________________________________ |
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7 | 2 | Vincent Rabaud | * Fast normals calculation. Ethan has this, completely real time even on a CPU |
8 | 2 | Vincent Rabaud | * Plane segmentation. Kurt on this. |
9 | 2 | Vincent Rabaud | * Template on surface |
10 | 2 | Vincent Rabaud | ** First, just take a 2D template and project what it would look like on a surface in a scene, assuming that place of projection is planar |
11 | 2 | Vincent Rabaud | *** This is to perspectively warp, say, templates for correlation based mapping |
12 | 2 | Vincent Rabaud | *** Next, map the template to the actual surface |
13 | 2 | Vincent Rabaud | * Compute *R,t*, Rodriques, Quarternion to rotate one vector in 3D so that all points in one scene may be rotated to another. |
14 | 2 | Vincent Rabaud | ** All these forms should be easily convertible from/to each other. |
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23 | 2 | Vincent Rabaud | __________________________________________________ |
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25 | 2 | Vincent Rabaud | [[New_functionality_discussion]] |