Updated by Alexander Shishkov about 13 years ago
The GPU BruteForceMatcher's [[BruteForceMatcher]]'s "match" function leaks handles. When I call it in a loop I can see dramatical handle increase in the Windows task manager. The process' reserved memory doesn't increase but the total physical memory usage.
An example code is appended.
My setup:
Windows 7 64bit
MS Visual Studio 2008 Win64 (release build, Compiler-Version: 15.00.21022.08)
CUDA SDK / Computing Toolkit 4.0
no IPP, no TBB, no Eigen2 but Cuda
An example code is appended.
My setup:
Windows 7 64bit
MS Visual Studio 2008 Win64 (release build, Compiler-Version: 15.00.21022.08)
CUDA SDK / Computing Toolkit 4.0
no IPP, no TBB, no Eigen2 but Cuda